Sunday, August 10, 2025
Countdoun set up script ( CountdownManager)
using UnityEngine;
using TMPro;
public class CountdownManager : MonoBehaviour
{
public TMP_Text countdownText;
public GameObject car;
public float countdownTime = 3f;
private float currentTime;
void Start()
{
// Start me drive disable
car.GetComponent().canDrive = false;
currentTime = countdownTime;
StartCoroutine(CountdownCoroutine());
}
System.Collections.IEnumerator CountdownCoroutine()
{
while (currentTime > 0f)
{
countdownText.text = Mathf.CeilToInt(currentTime).ToString();
yield return new WaitForSeconds(2f);
currentTime -= 1f;
}
countdownText.text = "OG";
car.GetComponent().canDrive = true; // Ab chalne do
yield return new WaitForSeconds(1f);
countdownText.text = "";
}
}
finnal countdown manager script
using UnityEngine;
using TMPro;
public class CountdownManager : MonoBehaviour
{
public TMP_Text countdownText;
public GameObject car;
public float countdownTime = 3f;
public AudioSource audioSource; // AudioSource component
public AudioClip beepSound; // Beep sound clip (1,2,3 ...)
public AudioClip goSound; // GO sound clip
private float currentTime;
void Start()
{
car.GetComponent().canDrive = false;
currentTime = countdownTime;
StartCoroutine(CountdownCoroutine());
}
System.Collections.IEnumerator CountdownCoroutine()
{
while (currentTime > 0f)
{
countdownText.text = Mathf.CeilToInt(currentTime).ToString();
// Beep sound play karo
if (audioSource != null && beepSound != null)
audioSource.PlayOneShot(beepSound);
yield return new WaitForSeconds(1f);
currentTime -= 1f;
}
countdownText.text = "GO!";
// GO sound play karo
if (audioSource != null && goSound != null)
audioSource.PlayOneShot(goSound);
yield return new WaitForSeconds(2f);
car.GetComponent().canDrive = true;
countdownText.text = "";
}
}
countdown sound ke sath final script
using UnityEngine;
using TMPro;
public class CountdownManager : MonoBehaviour
{
public TMP_Text countdownText;
public GameObject car;
public float countdownTime = 3f;
public AudioSource audioSource; // AudioSource component
public AudioClip beepSound; // Beep sound clip (1,2,3 ...)
public AudioClip goSound; // GO sound clip
private float currentTime;
void Start()
{
car.GetComponent().canDrive = false;
currentTime = countdownTime;
StartCoroutine(CountdownCoroutine());
}
System.Collections.IEnumerator CountdownCoroutine()
{
while (currentTime > 0f)
{
countdownText.text = Mathf.CeilToInt(currentTime).ToString();
// Beep sound play karo
if (audioSource != null && beepSound != null)
audioSource.PlayOneShot(beepSound);
yield return new WaitForSeconds(1f);
currentTime -= 1f;
}
countdownText.text = "GO!";
// GO sound play karo
if (audioSource != null && goSound != null)
audioSource.PlayOneShot(goSound);
yield return new WaitForSeconds(2f);
car.GetComponent().canDrive = true;
countdownText.text = "";
}
}
Tuesday, August 5, 2025
audiance sound game in unity
Bahut badiya bhai! ๐ฅ
Tu **YouTube se Creative Commons audio** download kar chuka hai — matlab **use karna 100% free and safe hai** (commercial use bhi allowed). Ab main tujhe clear step-by-step process deta hu ki us audio ko Unity mein kaise lagaye.
---
## ๐ Goal: YouTube Se Liya Hua Crowd Sound Unity Mein Lagana (Looped Sound)
---
### ✅ Step 1: Audio File Ko Convert Karna (WAV ya MP3)
1. Jo YouTube se audio download kiya hai wo shayad `.mp4` ya `.m4a` format mein ho.
2. Agar already **MP3 ya WAV** format mein hai → skip kar is step ko.
๐ **Convert karne ke liye tool:**
* [https://audio.online-convert.com/convert-to-wav](https://audio.online-convert.com/convert-to-wav)
* Ya [https://cloudconvert.com/mp3-to-wav](https://cloudconvert.com/mp3-to-wav)
Convert karke **WAV** ya **MP3** file bana le.
---
### ✅ Step 2: Audio File Unity Mein Import Karna
1. Unity ka project open kar.
2. `Assets` panel mein right-click karo → `Create > Folder` → naam de: `Audio`
3. Apna converted audio file (MP3 ya WAV) ko **drag & drop** karo us `Audio` folder mein.
---
### ✅ Step 3: Audio Source Add Karna
1. **Stadium GameObject** ya ek **Empty GameObject** create kar:
* `Hierarchy > Right Click > Create Empty`
* Naam de: `StadiumSound`
2. `Inspector > Add Component` pe click karo
3. Type karo: **Audio Source**
4. Add ho jaayega → ab set karo settings:
---
### ✅ Step 4: Audio Source Settings
| Field | Value |
| ----------------- | ---------------------------------------- |
| **Audio Clip** | Apna crowd sound drag karo yahan |
| **Play On Awake** | ✅ (automatic start ho) |
| **Loop** | ✅ (baar-baar chale bina ruke) |
| **Volume** | 0.3 ya 0.5 (natural lage) |
| **Spatial Blend** | 2D (ya 3D agar positional sound chahiye) |
---
### ✅ Step 5: Scene Mein Test Karke Dekh
* Game run kar
* Scene mein car stadium mein ho ya na ho — sound chalna chahiye
* Agar `Play On Awake` laga hai, toh start hote hi sound bajega
---
### ๐ง Extra (Optional): Script Se Control Karna
Agar chaahta hai:
* Car stadium mein aaye tab sound chale
* Car jaaye toh sound band ho
Toh woh bhi kar sakte hai — bol toh script bhi de dunga.
---
### ✅ Done!
Ab stadium mein crowd ka **ambience** aa gaya hoga — ekdum real game jaisa ๐
Bol bhai:
* Sound kaam kiya?
* Ya chaahta hai car ke entry/exit pe sound control ho?
Main ready hu next step batane ko.
Bhai 3d sahi rhega
Bhai bohot sahi sawal poocha tune! ๐
**Spatial Blend** ka setting crowd sound ke experience ko kaafi change karta hai. Toh teri game kis type ki hai uss hisaab se decide karte hain.
---
## ๐ Spatial Blend: Kya Hota Hai?
* **0 (2D)** = Sound sab jagah same sunai deta hai (position ka effect nahi)
* **1 (3D)** = Sound player ke position ke hisaab se sunai deta hai (pass jaane pe loud, door jaane pe halki)
---
## ⚙️ Tere Stadium Car Game Ke Hisaab Se:
### ✅ Option 1: **2D (Spatial Blend = 0)**
* **Best hai jab crowd ka sound background ambience ho.**
* Chahe car kahin ho stadium mein, sound equal sunai dega.
* Light on performance (CPU load kam).
* Ek hi audio source se kaam ho jaayega.
๐ **Recommended agar tu sirf background crowd sound chaahta hai** — bina positional effect ke.
---
### ✅ Option 2: **3D (Spatial Blend = 1)**
* Sound **car ke position ke hisaab se** aayega.
* Jaise jaise car crowd ke pass jaayegi, sound zyada sunai dega.
* Door jaane pe halki awaz ho jaayegi.
* Realistic lagta hai agar tu immersive experience chaahta hai.
* Thoda tuning karna padega:
* **Min Distance**
* **Max Distance**
* **Roll-off Mode** (Linear ya Logarithmic)
๐ **Recommended agar tu chaahta hai realistic sound effect jisme car ke movement pe sound vary kare.**
---
## ๐ Mera Suggestion:
| Situation | Spatial Blend Value |
| ------------------------------ | ------------------- |
| Background noise sab jagah | 0 (2D) |
| Realistic stadium feel chahiye | 1 (3D) |
---
## ๐ก Bonus Tip (Mixed Approach):
* **Ek 2D audio source** stadium ka constant background crowd ke liye.
* **Aur 2-3 3D audio sources** alag-alag corners mein lagaye, for realism.
---
Bol bhai, kis type ka effect chaahta hai?
Main spatial tuning settings bhi de dunga agar tu 3D use kare.
Bhai soud nahi aa rha hai
Thik hai bhai, **sound nahi aa raha** iska matlab kahin na kahin setting galat hai. Chinta mat kar, **main tujhe full check list deta hu** step by step — jisse 100% sound aayega. ✅
---
## ✅ Step-by-Step Check: Unity 3D Audio Sound Not Playing Fix
---
### ๐ 1. **Audio Clip Check**
* Kya jo sound clip tu `Audio Source` mein lagaya hai, woh **.mp3** ya **.wav** format mein hai?
* Us clip ko Unity ke andar select kar aur **Inspector mein play button** dabake check kar — awaz aani chahiye.
* ✅ Aata hai → OK
* ❌ Nahi aata → File kharab hai, naya use kar
---
### ๐ง 2. **Audio Source Check**
* GameObject select kar jisme Audio Source lagaya hai.
* Verify:
* ✅ `Audio Clip` laga hua hai?
* ✅ `Loop` ✅ checked?
* ✅ `Play On Awake` ✅ checked?
* ✅ `Spatial Blend` = `1` (pure 3D)?
* ✅ `Volume` = 1 ya 0.5?
---
### ๐น 3. **Positioning Issue**
* Car ke paas le ja Audio Source ko — ya Audio Source ko car ke paas rakho
* Agar `Max Distance` kam hai to sound door se nahi sunai dega
๐ Check These Values:
| Setting | Value |
| ------------- | ----- |
| Min Distance | 10 |
| Max Distance | 100+ |
| Volume | 1 |
| Doppler Level | 0 |
---
### ๐ง 4. **Audio Listener Check**
* **Scene mein sirf 1 Audio Listener hona chahiye**
(usually Camera ya Player ke upar hota hai)
* Check karo kahin multiple audio listeners to nahi?
---
### ๐งช 5. **Test Audio (2D Mode)**
To verify issue 3D ka hai ya nahi:
1. `Spatial Blend` ko `0` karo (pure 2D)
2. Play dabao
3. Agar sound ab sunai deta hai, matlab 3D setup mein issue hai — distance ya position.
---
### ๐งฑ 6. **Mute Settings Check**
* `Edit > Project Settings > Audio`
* ✅ Mute Audio = Off hona chahiye
* Scene ke kisi object mein **Audio Mixer** laga ho toh `Volume = 0` to nahi?
---
### ๐งฐ 7. **Console Errors?**
* Game chalu karke dekho `Console` mein koi error to nahi aaraha?
* Agar koi `Missing Audio Clip` ya error aaraha ho toh fix karo
---
## ✅ Final Test Setup (Quick 3D Sound Check)
1. Ek **Empty GameObject** banao stadium ke paas
2. Usme Audio Source add karo
3. Ek **.mp3 ya .wav** crowd sound daalo
4. Spatial Blend = 1
5. Min = 10, Max = 200
6. Loop ✅, Play On Awake ✅
7. Camera ke pass rakho aur Play karo
---
### Agar fir bhi sound nahi aata...
๐ธ Ek screenshot bhej de Audio Source ke settings ka
Ya chaahe toh `.unitypackage` export karke bhej main check kar dunga.
Bol bhai ab kya karna hai?
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Countdoun set up script ( CountdownManager)
using UnityEngine; using TMPro; public class CountdownManager : MonoBehaviour { public TMP_Text countdownText; public GameObject ca...
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